﻿
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using XnaColor = Microsoft.Xna.Framework.Color;
namespace ColonisatorGame
{
    /// <summary>
    /// Localisation du mouillage de SunderCity : X 15% - 16% | Y 21% - 22%
    /// </summary>
    public class SunderCityAnchorage : AnchorageInteractionObject
    {
        public SunderCityAnchorage(string texturePath, int screenWidth, int screenHeight)
            : base(texturePath)
        {
            AnchorageLocation = new Point(
                Convert.ToInt32(Convert.ToDouble(screenWidth) * 5 / 100),
                Convert.ToInt32(Convert.ToDouble(screenHeight) * 11 / 100));
        }
    }

    public class MissytownAnchorage : AnchorageInteractionObject
    {
        public MissytownAnchorage(string texturePath, int screenWidth, int screenHeight)
            : base(texturePath)
        {
        }
    }

    public class IleNeutre1Anchorage : AnchorageInteractionObject
    {
        public IleNeutre1Anchorage(string texturePath, int screenWidth, int screenHeight)
            : base(texturePath)
        {
        }
    }

    public class IleNeutre2Anchorage : AnchorageInteractionObject
    {
        public IleNeutre2Anchorage(string texturePath, int screenWidth, int screenHeight)
            : base(texturePath)
        {
        }
    }

    public class IleNeutre3Anchorage : AnchorageInteractionObject
    {
        public IleNeutre3Anchorage(string texturePath, int screenWidth, int screenHeight)
            : base(texturePath)
        {
        }
    }

}
